MOTION DESIGNER

housefly

MUSKA

short film

Muska its a short film about a housefly day, the result of the practical applications of my undergraduate thesis.

The thesis itself is unfortunately only in Portuguese, but you can access it here. The general theoric objective was to identify processes and patterns along with structural elements that aid time-based communication, testing in experimental practice developing a visual narrative with what may be considered specific to motion design as language.


While in practice, using the methodology of metadesign for complex and fluid situations, it was proposed to build a structural logical project to work as a "guide", composed of 4 projects: Sound Project, Visual Project, Motion / Temporal Project and Language Project and each project one a nonlinear narrative approach was used. That is 4 different nonlinear narratives as a tool to converge on single storytelling. All the sound it's one type of nonlinear narrative, all the movement, and timing constructed as another type of nonlinear narrative and so one.


Considering the visual narrative as a set of visual intensities distributed over a period of time, the better way to organize this information was also questioned.

Thus the "script" emerged only from these desired intensities:
- Multiple interpretation
- Temporal perception
- Self-knowledge
- Anxiety
- Hope

Muska Character

The short film was designed to be subject to different interpretations. I'd love to hear what your interpretation was.

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Muska Concept

Initial design

Initial DesignInitial DesignInitial DesignInitial Design

Movement test

Muska Movement TestMuska Movement Test

Final design

Muska final designMuska final designMuska final designMuska final designMuska final designMuska final designMuska final designMuska final designMuska final designMuska final design

Short film

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